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Each player chooses a theme
for their riot (cafeteria food sucks, too much sex
on campus, not enough discipline in class,
etc.).
The cards are dealt and each
player takes a turn playing a card.
Some cards can be played on
other players' riots to get people to
leave.
Other cards can be played on
your own riot to attract people to your
issue.
The first player to have a
riot with 20 people wins and the game is
over.
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